Wednesday, July 11, 2012

On Writing for Video Games

Sorry, no new Camaboise this week, due to . But you can check out The Camaboise Encyclopedia to catch up on the characters.

However, I still have things to talk about (shocker). The thing about writing for video games in this camp is that almost every team has the story YOU IS AMNESIAC ROBOT NOW FIGHT OTHER ROBOTS BECAUSE WE ONLY HAVE UDK! So, yeah, it's really easy to innovate there. However, there is a reason everyone goes with that story: the default character in UDK is a robot. And you can't even hope to change it until your third year here. And that is if you are a genius with code. Weapons are also a pain, too, but that isn't the point.

The point is, you have to write within the constraints of what the engine, and that can be very frustrating. Especially towards the end, when you realize you don't have enough time, or the boss can't be the size you want it to be, or you can't add in a weapon. When you're just writing, it's easy. Words in your head, words on your paper (or, in this case, words on the wonderful, terrible thing we call "The Internet.") Anyway, it is surprisingly annoying.

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